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Tokunation › Super Sentai › Dobutsu Sentai Zyuohger: Battle Cube Puzzle Announced For 3DS

Dobutsu Sentai Zyuohger: Battle Cube Puzzle Announced For 3DS

Posted on August 14, 2016 at 12:54 pm by Kiryu under Super Sentai

Super Sentai’s annual video game’s just been announced as Dobutsu Sentai Zyuohger: Battle Cube Puzzle for Japanese region Nintendo 3DS  consoles!

Rather than having it be a beat’em up like past games, Battle Cube Puzzle as the name suggests will be a puzzle game with a turn based RPG mechanic and the main six Zyuohgers being playable. Mech battles will play a part of the game, though it seems like the mechanics for that remained unchanged from previous titles. Other features include story mode, survival mode, puzzle mode, and of course: 5 player multiplayer. Battle Cube Puzzle will be released September 7th for 800 yen.

The first preview for the game’s been released onto Youtube, you can check it out in the box below:

Discuss on the Tokunation Forums› Views: 3826 › Credit: ukiyaseed

› Companies: Namco Bandai › Show: Dobatsu Sentai Zyuohger

Discussion / Comments (Jump to this Thread on the Forum)

  1. Kiryu's Avatar Kiryu says

    08-14-2016, 11:38 AM

    So we have our annual Sentai game for Zyuoger on the 3DS, rather than having this be a beat'em up it looks like a puzzle game with turn based RPG mechanics, megazord battle looks unchanged:

    https://www.youtube.com/watch?v=30t3QeCeSZY

  2. Matrixbeast's Avatar Matrixbeast says

    08-14-2016, 11:54 AM

    Seems about right for a tie in game. Doesn't look too bad, but it looks kind of bland, too.

  3. Kiryu's Avatar Kiryu says

    08-14-2016, 11:56 AM

    Quote:
    Originally Posted by Matrixbeast View Post
    Seems about right for a tie in game. Doesn't look too bad, but it looks kind of bland, too.
    As most Sentai/Power Rangers games tend to be, sadly.

    Sad how we haven't really had a stellar Power Rangers game since the SNES days.

  4. Matrixbeast's Avatar Matrixbeast says

    08-14-2016, 12:09 PM

    Quote:
    Originally Posted by Kiryu View Post
    As most Sentai/Power Rangers games tend to be, sadly.

    Sad how we haven't really had a stellar Power Rangers game since the SNES days.
    Yeah, it really kind of sucks. It seems a lot of Toku games only seem to scrape "It's okay" territory.

  5. Kiryu's Avatar Kiryu says

    08-14-2016, 12:13 PM

    Quote:
    Originally Posted by Matrixbeast View Post
    Yeah, it really kind of sucks. It seems a lot of Toku games only seem to scrape "It's okay" territory.
    Battle Ride War shocked me with how competent it was. To me, that's one game I can say with confidence that's actually pretty good.

  6. Matrixbeast's Avatar Matrixbeast says

    08-14-2016, 12:27 PM

    Quote:
    Originally Posted by Kiryu View Post
    Battle Ride War shocked me with how competent it was. To me, that's one game I can say with confidence that's actually pretty good.
    I only found it to be about average, possibly below, to be honest. I don't know how it's sequels fared, though.

  7. Tokumonkey has no avatar! Tokumonkey says

    08-14-2016, 02:38 PM

    Quote:
    Originally Posted by Matrixbeast View Post
    I only found it to be about average, possibly below, to be honest. I don't know how it's sequels fared, though.
    I bought Battride War II first, enjoyed it (but didn't finish it), and then picked up the original. Technically, the sequel is more refined and has more content, but honestly, I enjoyed the original more.

    In the original, the placement of enemy types in missions tended to be appropriate to the mission's theme and hero. When they aren't, they're usually alluding to the next mission's hero and enemies. In the second game, enemy placement seemed random, like nobody actually cared enough to put any thought into it. There are Inves at the beginning of the first Gaim mission, but that's about the extent of it.

    The first seemed to have more story involving more characters talking, but I'm speaking strictly of volume here, since I can't yet read katakana. More than anything, playing the first game reframed the sequel for me as a lazy port. There was a little more content in the form of a couple of additional maps, some additional Riders (at the expense of some from the first game), and an altered story, but other than that, it's fully a recycling job.

    This is part of why I haven't picked up Battride War Genesis, even though it's available on PS3 (I don't yet have a PS4.) Based on my experience of the first two games, I assume it'll be just like the second, with roughly the same amount of additional content.

    To be clear, I enjoyed playing them to some extent, mostly because playing many of the Riders feels right, and mostly well-thought-out. However, I found the games repetitive, making leveling up to unlock additional abilities for each Rider a reasonably tedious grind. So... kinda fun in short bursts, but wears out its welcome quickly.

    ...aaaand I just looked back up at the wall of text above and realized that I've apparently been aching to vent about the games.

    I'd kind of like to pick up the Zyuohger game, simple as it is, but I assume I'll run up against the same barrier I have with trying to acquire most toku games. (I'm still annoyed that I've never gotten a crack at Kamen Rider Atsume.)

  8. Sunred's Avatar Sunred says

    08-14-2016, 08:38 PM

    This could have been a free mobile game. Whutthehell.
    Heck the Go-busters sidescroller looked more interesting than this.

  9. KRFurious1's Avatar KRFurious1 says

    08-14-2016, 11:09 PM

    So...Bejeweled: Zyuohger Edition? Lol.

  10. SengalBoy's Avatar SengalBoy says

    08-15-2016, 12:19 AM

    Quote:
    Originally Posted by Tokumonkey View Post
    I bought Battride War II first, enjoyed it (but didn't finish it), and then picked up the original. Technically, the sequel is more refined and has more content, but honestly, I enjoyed the original more.

    In the original, the placement of enemy types in missions tended to be appropriate to the mission's theme and hero. When they aren't, they're usually alluding to the next mission's hero and enemies. In the second game, enemy placement seemed random, like nobody actually cared enough to put any thought into it. There are Inves at the beginning of the first Gaim mission, but that's about the extent of it.

    The first seemed to have more story involving more characters talking, but I'm speaking strictly of volume here, since I can't yet read katakana. More than anything, playing the first game reframed the sequel for me as a lazy port. There was a little more content in the form of a couple of additional maps, some additional Riders (at the expense of some from the first game), and an altered story, but other than that, it's fully a recycling job.

    This is part of why I haven't picked up Battride War Genesis, even though it's available on PS3 (I don't yet have a PS4.) Based on my experience of the first two games, I assume it'll be just like the second, with roughly the same amount of additional content.

    To be clear, I enjoyed playing them to some extent, mostly because playing many of the Riders feels right, and mostly well-thought-out. However, I found the games repetitive, making leveling up to unlock additional abilities for each Rider a reasonably tedious grind. So... kinda fun in short bursts, but wears out its welcome quickly.

    ...aaaand I just looked back up at the wall of text above and realized that I've apparently been aching to vent about the games.

    I'd kind of like to pick up the Zyuohger game, simple as it is, but I assume I'll run up against the same barrier I have with trying to acquire most toku games. (I'm still annoyed that I've never gotten a crack at Kamen Rider Atsume.)
    I've played Battride War Genesis on PS4, and it's my first Battride game. My main gripe of the game is that it feels like a late PS2/PS3 games simply because the PS4 version are the same as PS3 and goddamn PS Vita, which is why it suffered.

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